Feel free to provide any other information/correction by e-mailing me.
Step 1: Determine the Key Cards of your deck.
You want to ask yourself, what sort of deck do you want to make?
A way to decide would
be, "I want to center this deck around this particular race" or "I want to make a deck that will maximize the utilization
of this particular card" or "I want to make a deck centered around this new combo I thought up," etc.
Step 2: Add the required cards for your deck.
From the Key Cards you are going to use, decide what Type of Deck are you going
to use, and add cards that is going to utilize your Key Cards as much as possible. Also, for every single deck, add
the Big-5 + 1 (Mirror Force)
Step 3: Adjust your deck according to 4 main elements
In step 1 and step two, after adding cards, refer to the table below for the 4 main elements:
Main Attacking Force: Monsters, defense and offense.
Look for cards with 4 stars,
1700/1800 attack, or 1900 if more cards are released in the future.
Examples: La Jinn, Rainbow Fish, Mechanical Chaser,
for higher stars - Summoned Skull, BEWD, etc.
Monster Removal: Man-eating bug, Raigeki, Dark Hole
By removing pesky monsters,
you can then attack the opponent, dealing as much damage, and the opponent must focus their attention on defending themselvves.
Magic, Trap Removal: Trap Master, Magic Removal, etc.
By removing traps and magic,
you have also left your opponent open for damaging.
General Magic/Trap Removal: Heavy Storm, Giant Trunade, Dust Tornado, Mysterious Space Typhoon.
Removal:Magic Jammer, Magic Drain, Imperial Order
Trap Removal: Jinzo.
Card Drawing: Pot of Greed, Card Destruction
Based on the principle of "the more
cards you draw, the better", or also known as card advantage, you want to add many card drawing mechanisms. Especially Pot
of Greed. By drawing cards you have more chance of drawing your Key Cards, or decreasing the size of deck and have
more chance of drawing it. Upstart Goblin also helps.
You must have balance of the 4 elements above, how they are distributed, do they help your Key
Step 4: Make a deck list!
It is important to write down the cards in your deck,
it's actually quite fun keeping track of the cards you are using. Or even, saving it on your computer or word processor is
recommended. If you have a list, it is must more comfortable and easier to make large changes to your deck. By writing down
your deck, you are making record of your experience.
Step 5: Play-test with a range of people
DECK FINISHED! Not quite, you still
want to play test it to see if the cards in it are working fine. After duel, you want to think about what are the weak points
of your deck, you also want to ask yourself the following questions:
"Is the key card easily used?"
of deck is this deck weak against?"
"Are the 4 elements of DM balanced?"
Step 6: Using your play-test as reference, make constant adjustments to your deck.
cards to it with the help of your deck list. You might want to add a side deck according to the deck type you are weak at.
Return to step 4.
1) First of all, before you go off to get the cards, you should always have a central theme for
your deck. What type is your deck? What monster/s is the deck centered around? How is your deck going to defeat your opponent?
A deck without a central theme, even if it has all the strongest cards, it is good as junk, since the different cards aren't
supporting each other.
2) Secondly consider the deck size. Even though decks can be as big as possible. Any deck bigger
than 50 cards is too big. Try to keep your deck between 40 to 45. For decks 45 to 50 consider more drawing mechanisms,
such as Angelic Donation, or Card Destruction.
3) Thirdly, include deck staples, many of which are restricted, or pre-restricted cards.
The following cards are must add for any decks:
Pot of Greed
Change of Heart
Harpy's Feather Sweep
Bold indicates cards currently available in English
4) Make sure that your cards support your center theme. e.g. If your deck is a Machine deck,
it is relatively stupid to have, for example, Black (Dark) Magician in your deck, because that wouldn't work out. You'd rather
have cards like, Jinzo.
5) Use the most effective card for your purpose. In some cases, Heavy Storm won't be very good
because there might be cards on your field that you don't want to destroy, so you might want to use Giant Trunade instead,
which let's you clear the field and still able to retain those magic/traps. e.g. When you have Premature Burial, you don't
want to use Heavy Storm.
Think there should be corrections? Got any advice? More deck building advice? E-mail them
to firstname.lastname@example.org and I'll add them in.